Structure List
This is the full catalog of colony structures on Classic realms. Every structure has five levels. Each level costs metal and oil and takes a set amount of time to finish, both rising sharply toward level 5. Costs are the same on every realm; build times are shorter on faster realms. If you need the rules for how building, prerequisites, and refunds work, read the structures overview. This page is the numbers.
Resource Structures
These run your economy. Build them early and keep them ahead of everything else, because they pay for the rest.
Farm
Drives worker growth, which feeds recruitment and outposts. Pre-placed at level 0, so your first move is taking it to level 1.
- Level 1: 50 metal, 0 oil, about 1 minute. Worker growth begins.
- Level 2: 400 metal, 100 oil, about 2 minutes. Unlocks building normal outposts.
- Level 3: 500 metal, 250 oil, about 60 minutes.
- Level 4: 1,000 metal, 750 oil, about 12 hours. Unlocks the training base outpost.
- Level 5: 2,500 metal, 2,500 oil, about 24 hours. Top worker growth.
Metal Mine
Your main metal income. Metal pays for almost everything.
- Level 1: 150 metal, 0 oil, about 1 minute.
- Level 2: 500 metal, 50 oil, about 6 minutes.
- Level 3: 500 metal, 250 oil, about 12 minutes.
- Level 4: 2,000 metal, 750 oil, about 12 hours.
- Level 5: 5,000 metal, 2,500 oil, about 24 hours.
Oil Well
Your oil income. Oil fuels structures, units, and movement.
- Level 1: 250 metal, 0 oil, about 5 minutes.
- Level 2: 250 metal, 100 oil, about 20 minutes.
- Level 3: 500 metal, 500 oil, about 60 minutes.
- Level 4: 1,500 metal, 1,000 oil, about 12 hours.
- Level 5: 3,000 metal, 2,500 oil, about 24 hours.
Energy Reactor
Produces energy, which powers scans, spies, gates, the shield, and the Ion Cannon. Energy is capped low, so a reactor is about steady refill, not stockpiling.
- Level 1: 500 metal, 250 oil, about 5 minutes.
- Level 2: 500 metal, 500 oil, about 20 minutes.
- Level 3: 1,000 metal, 500 oil, about 60 minutes.
- Level 4: 2,500 metal, 1,500 oil, about 12 hours.
- Level 5: 5,000 metal, 2,500 oil, about 24 hours.
Resource Converter
Trades one resource for another so a surplus is never wasted. Each level adds a new conversion, and level 5 makes every conversion more efficient.
- Level 1: 250 metal, 250 oil, about 10 minutes. Convert oil into energy.
- Level 2: 350 metal, 500 oil, about 20 minutes. Convert oil into metal.
- Level 3: 500 metal, 750 oil, about 60 minutes. Convert metal into energy.
- Level 4: 1,000 metal, 1,000 oil, about 12 hours. Convert metal into oil.
- Level 5: 2,500 metal, 1,500 oil, about 24 hours. A 20% efficiency bonus on all conversions.
Military and Technology Structures
These turn resources into force.
Military Chassis
The backbone of your army. It starts pre-built at level 1, and each level above that unlocks a heavier class of force.
- Level 1: pre-built, free, already standing.
- Level 2: 350 metal, 50 oil, about 1 minute. Unlocks Infantry.
- Level 3: 1,000 metal, 500 oil, about 60 minutes. Unlocks Vehicles.
- Level 4: 2,500 metal, 1,500 oil, about 12 hours. Unlocks Tanks.
- Level 5: 5,000 metal, 2,500 oil, about 24 hours. Unlocks Silos and Nukes.
Weapon Workshop
Unlocks weapon types and unit upgrades, and at the top, instant travel. Starts at level 0.
- Level 1: 500 metal, 250 oil, about 2 minutes. Unlocks Beam weapons.
- Level 2: 500 metal, 500 oil, about 20 minutes. Unlocks Explosive weapons.
- Level 3: 2,000 metal, 1,000 oil, about 60 minutes. Unlocks the Damage unit upgrade.
- Level 4: 3,000 metal, 1,500 oil, about 12 hours. Unlocks the Range unit upgrade.
- Level 5: 5,000 metal, 3,000 oil, about 24 hours. Unlocks the Teleport Gate.
Intelligence Structure
Scan and Covert Ops
Everything to do with seeing the enemy and operating in the shadows. Starts at level 0.
- Level 1: 400 metal, 250 oil, about 10 minutes. Unlocks military and incoming scans.
- Level 2: 500 metal, 250 oil, about 20 minutes. Unlocks Spy training and basic infiltration.
- Level 3: 1,000 metal, 500 oil, about 60 minutes. Unlocks advanced scans, colony scans, and radar jamming.
- Level 4: 2,500 metal, 1,000 oil, about 12 hours. Unlocks advanced covert operations.
- Level 5: 5,000 metal, 3,000 oil, about 24 hours. Unlocks the Shield Generator.
Radar Structure
Colony Radar
How far you can see around your colony, and eventually a weapon. Starts pre-built at level 1.
- Level 1: pre-built, free. Radar range of 3 cells.
- Level 2: 500 metal, 250 oil, about 20 minutes. Range 4, and unlocks the satellite scan.
- Level 3: 1,000 metal, 500 oil, about 60 minutes. Range 5, and unlocks the radar outpost.
- Level 4: 2,500 metal, 1,250 oil, about 12 hours. Range 6.
- Level 5: 5,000 metal, 3,000 oil, about 24 hours. Unlocks the Ion Cannon.
See also: the Structures overview, Recruitment, Scans, and the Teleport Gate.