Battle Simulator
Combat in RealmConquest is fully deterministic, and the Battle Simulator turns that from a promise into a tool. Because the same forces meeting under the same conditions always produce the same result, you can run tomorrow's battle today. The simulator plays out a fight with the exact combat rules the realm uses, so the preview you read is the battle you would get.
Building a scenario
Open the Battle Simulator from the left sidebar. It runs in a floating card you can drag around the screen, so you can keep the map, a scan report, or an enemy's card visible while you work.
You build both sides of the fight:
- Attacker and Defender tabs each take a force, composed unit type by unit type from the full catalog of chassis, weapons, and upgrade focuses.
- Fill in what you know. Your own side is exact; the enemy side is whatever your scans told you, which is why sharper scans make sharper simulations.
- Press Simulate and the fight resolves instantly: casualties on both sides, survivors and their state, and who holds the field.
Because scans return estimates rather than exact counts, the strongest habit is to simulate the range: run the fight once against the low end of your scan and once against the high end. If you win both, commit. If you only win one, you know exactly how much more force to bring.
Saving and sharing
A good scenario is worth keeping and worth arguing about:
- Save up to 5 scenarios to your account, so a fight you are planning stays set up between sessions.
- Share any scenario as a public link. Anyone who opens it sees the same setup and the same result, no account needed. It is the cleanest way to settle a composition debate in alliance chat, prove to an ally that their defense will not hold, or plan a joint strike with numbers instead of adjectives.
What it will not tell you
The simulator resolves the fight in front of it. It does not know what it cannot see: reinforcements arriving a tick later, units healed or leveled since your scan, a second wave behind the first, or covert damage that lands before the battle. It answers "who wins this exact matchup", and the quality of that answer is exactly the quality of your intelligence.
See also: Combat for the rules the simulator runs, Unit Types for the stats behind each pick, Scans for feeding it honest enemy numbers, and Battle Reports for reading the real thing afterward.