Classic Ruleset v0.5

Rules & Regulations

These are the rules of engagement you accept when you create your account. They exist for one reason: so that when you win a realm, you actually won it, and when you lose one, you were actually beaten. The Rules is the short version, and the Terms of Service are the formal version. This page spells out exactly what will get you warned or banned, so nobody is ever surprised.

If you are ever unsure whether something you are about to do crosses a line, message the admin first and ask. Asking is free. Getting it wrong is not.

Respect the people you play with

Attack colonies, break alliances, take crystals, knock rivals down the rankings. That is the game, and nobody will ever be punished for playing it hard.

People are not targets. Do not use slurs or attack someone over their disability, sexuality, race, or religion. Do not harass, threaten, or pile abuse on another player in messages or chat. This applies everywhere your words show up: private messages, alliance chat, and the names you give your colony and alliance.

Break this rule and you will be warned or banned, and the record stays on your account forever. Beat people inside the game. Treat them like people outside of it.

One person, one account

You get one account. That one account can join every realm you want, but it must always be you, making your own decisions.

Do not create a second account, and do not play on a realm with more than one account. Extra accounts you create will be deleted, and your main account will usually be banned as well, temporarily or permanently. If a family member or roommate genuinely plays from the same home, tell the admin before it looks suspicious, not after.

Do not share your account

Never give anyone your password, and never log in to someone else's account, not even to "sit" for a friend on holiday or move their squads once. The moment two people have used one account, this rule is broken.

Everything done on your account is yours to answer for. If someone you shared with breaks the rules, you take the punishment. Keep your password to yourself and this rule will never touch you.

Do not be a farm

Play every realm for yourself. Joining a realm purely to benefit another player is farming, and it is one of the fastest ways to get banned, often without any warning. Farming includes:

  • Joining just to run scans, jams, or other energy actions for another player.
  • Building outposts for another player to take.
  • Making units for another player to kill so they gain experience.
  • Joining so that another player can conquer you for your resources.

If your colony exists to make someone else stronger instead of to compete, you are a farm. Do not do it, and do not ask a friend to do it for you. Both of you will be punished.

Do not use your allies as farms

The same applies between alliances. Do not use an allied alliance or its members as a conquer pool for your alliance, and do not pass crystals between alliances to pump up personal or alliance score. It does not matter which side of the arrangement you are on: main or sub, conqueror or conquered, sender or receiver, you are equally responsible.

If you find yourself tangled in a situation like this, contact the admin and explain honestly. That is always your best move.

Crystals and quitting

Passing your crystals to another player to inflate their score is against the rules.

There is one exception. If you are genuinely quitting a realm, or an enemy attack is about to take your crystals anyway, you may let a friend or ally conquer you for them. That is your call to make. But this exception never applies near the end of an era: handing over crystals in the final stretch changes who wins, and it will be treated as score farming even if you really are quitting.

Relics are different. Capturing, escorting, and fighting over relics is the endgame working exactly as designed. Fight over them freely.

No spam bombing

Do not create a fresh colony out of nowhere, or have a friend create one, just to flood an area with outposts and colonies for someone else's benefit. A throwaway colony that exists only to clutter the map for a real player's gain will get both of you in trouble.

To be clear: sending a small probing squad to force a battle report before you commit your army is a legitimate tactic. This rule is about throwaway colonies, not about how you scout with your units.

Found a bug? Report it, do not use it

If you discover a bug or glitch that gives an advantage the game clearly never intended, stop and report it to the admin right away. You may even be rewarded for a good report.

Reporting it does not give you permission to keep using it. If you tripped over it by accident, reported it, and stopped, you have nothing to worry about. If you build your game around it, especially a bug that is widely known, expect a ban.

What happens if you break the rules

Every warning and every incident is recorded on your account permanently, and your history counts. A first, minor offense usually earns a warning. Repeat offenses, or cheating that damaged the experience of honest players, can get you banned without any warning at all.

The rules are enforced in-game by the admin and moderators. Cheaters are found through a combination of player reports and admin tools you will not see coming. If you see suspicious behavior, report it.

Banned or warned? Here is what to do

Contact the admin who made the call and be honest. You can reach them through the Contact Admin option in your in-game Message Center, by email at [email protected], or on the RealmConquest Discord.

Honesty and respect go a long way in an appeal. Explain what happened, including the parts that look bad, and you will make things much easier on yourself.

See also: The Rules for the short version of these expectations, and Fair Play and Deterministic Worlds for why RealmConquest is built so that skill is the only thing that decides a realm.

Open beta

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