Battle Reports
Every battle produces a battle report. It is the record of exactly what happened when squads met, and it is the single best tool you have for learning from a fight, whether you won, lost, or scraped through. Reports are permanent, so you can review them long after the dust settles.
What a report shows
A battle report breaks down the fight in detail so you can see precisely how it played out:
- Units killed. How many units were destroyed on each side, by type, so you can tell what your enemy brought and what it cost them.
- Survivors. What remained standing afterward and the state it was left in, which tells you how hard the next attack needs to be.
- Salvage. How much Metal was recovered from the wreckage and who received it.
- Spoils. Which attacker came out strongest and claimed the spoils, including any crystals split among the winning survivors.
- Ownership change. Whether the target was captured or conquered, or whether the defender held on.
Read together, these tell you not just who won but why. If your attack failed, the report shows whether you were out-ranged, out-massed, or simply hit the wrong unit types. If it succeeded, it shows how much you have left to defend with.
Who can see a report
Battle reports are not public. The whole realm does not get to watch your wars unfold. A report is delivered only to the people involved and to gated recipients: the attacker, the defender, the owner of the target, and whoever claimed the spoils. Outside observers do not receive it.
This matters strategically. Your enemies cannot simply browse a global feed to learn your army composition from battles they had no part in. Information about a fight stays with the parties to that fight, so scouting and intelligence still take real effort rather than coming for free.
See also
Read Combat: How Battles Are Decided to understand the rules a report is describing, and see Intelligence and Radar for the other ways you learn what an enemy is doing without fighting them first.