Classic Ruleset v0.5

Battle Reports

Every battle produces a battle report. It is the record of exactly what happened when squads met, and it is the single best tool you have for learning from a fight, whether you won, lost, or scraped through. Reports are permanent, so you can review them long after the dust settles.

What a report shows

A battle report breaks down the fight in detail so you can see precisely how it played out:

  • Units killed. How many units were destroyed on each side, by type, so you can tell what your enemy brought and what it cost them.
  • Survivors. What remained standing afterward and the state it was left in, which tells you how hard the next attack needs to be.
  • Salvage. How much Metal was recovered from the wreckage and who received it.
  • Spoils. Which attacker came out strongest and claimed the spoils, including any crystals split among the winning survivors.
  • Ownership change. Whether the target was captured or conquered, or whether the defender held on.

Read together, these tell you not just who won but why. If your attack failed, the report shows whether you were out-ranged, out-massed, or simply hit the wrong unit types. If it succeeded, it shows how much you have left to defend with.

Who can see a report

Battle reports are not public. The whole realm does not get to watch your wars unfold. A report is delivered only to the people involved and to gated recipients: the attacker, the defender, the owner of the target, and whoever claimed the spoils. Outside observers do not receive it.

This matters strategically. Your enemies cannot simply browse a global feed to learn your army composition from battles they had no part in. Information about a fight stays with the parties to that fight, so scouting and intelligence still take real effort rather than coming for free. The one exception is a report a participant chooses to share, covered next.

Sharing a report

A report stays private by default, but if you were part of the fight you can choose to publish it. The Share action on a report mints a public link that anyone can open, with no account or realm membership required. It is the way you show off a clean win, settle an argument, or post proof of a fight to your alliance or a forum.

The shared page shows the same verdict-first report you read in game, complete with a preview card for chat apps and social embeds. Each participant gets their own stable link for a given battle, and because the link is tied to the battle itself it keeps working long after the realm has ended. Sharing is always your call: nothing about a fight becomes public unless someone who was in it decides to publish it.

See also

Read Combat: How Battles Are Decided to understand the rules a report is describing, and see Intelligence and Radar for the other ways you learn what an enemy is doing without fighting them first.

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