Wiki contents Battle reports

Battle Reports

Combat and conquest Classic v0.9 ruleset Updated October 21, 2026

Every battle produces a battle report. It is the record of exactly what happened when squads met, and it is the single best tool you have for learning from a fight, whether you won, lost, or scraped through. Reports are permanent, so you can review them long after the dust settles.

What a report shows

A battle report breaks down the fight in detail so you can see precisely how it played out:

  • Units killed. How many units were destroyed on each side, by type, so you can tell what your enemy brought and what it cost them.
  • Survivors. What remained standing afterward and the state it was left in, which tells you how hard the next attack needs to be.
  • Salvage. How much Metal was recovered from the wreckage and who received it.
  • Spoils. Which attacker came out strongest and claimed the spoils, including any crystals split among the winning survivors.
  • Ownership change. Whether the target was captured or conquered, or whether the defender held on.

Read together, these tell you not just who won but why. If your attack failed, the report shows whether you were out-ranged, out-massed, or simply hit the wrong unit types. If it succeeded, it shows how much you have left to defend with.

A battle result that opens beside the map shows the short version first: what you committed, what you met (and what the latest scan of the target you could see said, when there was one), what you lost and destroyed, and what you gained. After a loss it names one next step the server can vouch for, such as which squad can reach the target and how long replacing your losses takes; in a campaign a win names your next objective. Full report opens the complete report. In the Command UI, the return names the place, for example Back to map · Ash Redoubt, or reads Back to map when no place is known. It closes the result and centers the map on its recorded place when available, selecting the target when it is still on your map.

In the Command UI's Intel, a report also opens on this short result. Round by round shows the complete report in the same window or sheet; Summary returns to the short result. The classic Intel opens the complete report.

In the Command layout's full report, Replay moves through the recorded rounds. Unit tiles show how many are left out of the force sent; select a tile to read its loadout, damage, armor and range, then select it again or press Escape to close the details.

Who can see a report

Battle reports are not public. The whole realm does not get to watch your wars unfold. A report is delivered only to the people involved and to gated recipients: the attacker, the defender, the owner of the target, and whoever claimed the spoils. Outside observers do not receive it.

This matters strategically. Your enemies cannot simply browse a global feed to learn your army composition from battles they had no part in. Information about a fight stays with the parties to that fight, so scouting and intelligence still take real effort rather than coming for free. The one exception is a report a participant chooses to share, covered next.

Sharing a report

A report stays private by default, but if you were part of the fight you can choose to publish it. The Share action on a report mints a public link that anyone can open, with no account or realm membership required. It is the way you show off a clean win, settle an argument, or post proof of a fight to your alliance or a forum.

The shared page shows the same verdict-first report you read in game, complete with a preview card for chat apps and social embeds. Each participant gets their own stable link for a given battle, and because the link is tied to the battle itself it keeps working long after the realm has ended. Sharing is always your call: nothing about a fight becomes public unless someone who was in it decides to publish it.

The full report beside the map keeps the same Share and Share card actions as the report in Intel, and its own Copy to simulator (the Command UI's Intel words it To simulator). On a phone, Full report opens the report in Intel. In the Command UI's Intel, the report's main button reads Back to map with the report's place, and it centers the map there; the classic Intel keeps a plain Back to map that leaves the map where it is, beside Locate on map.

See also

Read Combat: How Battles Are Decided to understand the rules a report is describing, and see Intelligence and Radar for the other ways you learn what an enemy is doing without fighting them first.

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