Wiki contents Intel archive

Notifications and the Intel Archive

Intelligence Classic v0.9 ruleset Updated October 16, 2026

Your realm files a report every time something happens to you. A scan comes back, a squad hits your wall, an ally declares war, an admin adjusts your resources. Intel is the drawer all of it lands in: one archive of everything your realm has been told, oldest to newest, nothing thrown away.

Open it from the Intel button in the command cluster, or Intel on the phone or tablet dock. The button carries an unread dot, and it flares when an attack is inbound on you or on an alliance member, so the drawer doubles as the place you go when something is wrong.

What lands in the drawer

Intel is not a single feed you have to scroll. Notifications are bucketed by category, and the category filters show one bucket at a time:

  • Military: battle reports, uncontested attacks, nuke and ion outcomes, wreckage gathered.
  • Colony: shields, outposts taken or razed, conquest and rebellion.
  • Relations: alliance invites, diplomacy proposals, treaties signed, wars declared.
  • Scans (labelled Intel on some layouts): scan reports, spy activity (recruited, planted, burned), agent reports, jamming and radar denial, and ion intel.
  • Resources: income, worker arrivals, trade, and transfer events.

New shows only what you have not read yet, and Archive keeps what you have put away. On a phone, with no category chosen, you see every category at once.

Admin announcements (a forced tick, a paused or resumed realm, a resource adjustment, a manual alteration) arrive here too, so an operator action on your realm is never invisible to you.

Reading and clearing

Each notification stays unread until you open it or mark it as read. Where related events are grouped, for example everything about one battle, expanding the group shows them without marking anything read. The dot on the Intel button shows that unread intel is waiting. Where related events are grouped, finished builds collect under their colony, and routine notices such as a finished build, a recruited spy or a daily bonus do not raise the dot. A receipt group keeps its summary even with one update, and Mark read clears its unread records. In that view a colony's finished builds read as one line that updates in place. Resources on either layout, and the phone's all-categories All view, end with an Economy line summing what your colonies produced over the last ten ticks; it appears only when viewing all active records, never in New or Archive. Neither routine receipts nor the Economy line raise the dot. Notifications can be archived once you are done with them: archiving marks an item read and takes it out of the live feed without deleting it, so the record of what happened to you survives the round.

Most notifications know where they happened. A battle report opens the full report; a scan or an attack notice will point the map at the tile it concerns, which is usually faster than hunting for the coordinates yourself.

Notices on the map

Short notices appear over the corner of the map, one card at a time: a confirmation of something you just did, or a prompt that wants a press, such as opening a new message, undoing a marker move or viewing a reward. A notice pauses while you hover over it or focus it, never takes the keyboard from what you are typing, and most leave on their own. Most refusals, and word that an order's confirmation is running late, get a card of their own, so they wait their turn rather than slipping past behind another card.

A notice is a courtesy, not the record. The reports themselves stay here in Intel, and the Radar is where an attack heading your way shows.

Intel the drawer, radar the sense

The two are easy to confuse and they are not the same thing.

Radar is a sense: passive coverage that watches the ground around your territory and shows you enemy squads and outposts standing inside it, live, on the map. Scans are an action: you spend to look at a place radar cannot see.

Intel, this drawer, is the record. Radar tells you an enemy squad is on your doorstep right now. Intel tells you what your last scan of their colony found, and what the battle report said after the squad arrived.

Open beta

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