Notifications and the Intel Archive
Your realm files a report every time something happens to you. A scan comes back, a squad hits your wall, an ally declares war, an admin adjusts your resources. Intel is the drawer all of it lands in: one archive of everything your realm has been told, oldest to newest, nothing thrown away.
Open it from the Intel button in the left sidebar. The button carries an unread dot, and it flares when an attack is inbound on you or on an alliance member, so the drawer doubles as the place you go when something is wrong.
What lands in the drawer
Intel is not a single feed you have to scroll. Notifications are bucketed by category, and the left rail of the drawer filters to one bucket at a time:
- Intelligence — scan reports, spy activity (recruited, planted, burned), agent reports, jamming and radar denial, and ion intel.
- Military — battle reports, uncontested attacks, nuke and ion outcomes, wreckage gathered.
- Relations — alliance invites, diplomacy proposals, treaties signed, wars declared.
- Colony — construction finished, structures queued, shields, outposts taken or razed, conquest and rebellion.
- Resources — income, trade, and transfer events.
- All — every category at once, which is the default.
Admin announcements (a forced tick, a paused or resumed realm, a resource adjustment, a manual alteration) arrive here too, so an operator action on your realm is never invisible to you.
Reading and clearing
Each notification is unread until you open it, and the unread count is what drives the dot on the Intel button. Notifications can be archived once you are done with them: archiving takes an item out of the live feed without deleting it, so the record of what happened to you survives the round.
Most notifications know where they happened. A battle report opens the full report; a scan or an attack notice will point the map at the tile it concerns, which is usually faster than hunting for the coordinates yourself.
Intel the drawer, radar the sense
The two are easy to confuse and they are not the same thing.
Radar is a sense: passive coverage that watches the ground around your territory and shows you enemy squads and outposts standing inside it, live, on the map. Scans are an action: you spend to look at a place radar cannot see.
Intel, this drawer, is the record. Radar tells you an enemy squad is on your doorstep right now. Intel tells you what your last scan of their colony found, and what the battle report said after the squad arrived.