The Rules
Realm Conquest is a competitive game, and competition only works when everyone is playing the same game by the same standards. The rules here are about how players treat the game and each other. They are short on purpose. The spirit behind them matters more than the letter.
Play one account, as one person
Realm Conquest is built around one account per person. You can join as many realms as you like with that one account, but the account is meant to represent you, a single player making your own decisions.
Running several accounts to feed resources to one of them, to gang up on a rival from "different" players who are all you, or to stuff an alliance with copies of yourself, breaks the game for everyone you are playing against. Even if a clever setup is technically possible, it is against the spirit of fair competition. One person, one account, real decisions.
Do not abuse exploits
No game is perfect, and from time to time you may stumble onto a bug or an unintended behavior that gives an advantage the design clearly never meant to give. The expectation is simple: do not build your game around it.
Using an exploit on purpose, repeating it to farm an advantage, or sharing it so others can do the same is not clever play. It is the same as cheating, because it produces results the game's rules were never meant to allow. If you find something that looks broken, the right move is to stop using it and report it, not to mine it for as long as it lasts. Honest play is the only play that earns anything worth having here.
Respect other players
This is a game about conflict, and that is fine. Attacking someone, conquering their colony, outscouting them, or knocking them down the rankings is the game working as intended. None of that is "disrespect," it is competition, and a good opponent is part of what makes a realm worth playing.
What is not part of the game is harassment. Targeting someone outside the bounds of normal play, abusive messages, threats, or trying to make someone's experience miserable as a goal in itself has nothing to do with strategy. Beat people inside the game. Treat them like people outside of it.
A useful test: if your move is about playing the game better than someone, it is fair. If your move is about making a person feel bad rather than winning a world, it is not.
The short version
- One account, one person, your own decisions.
- Never build your play around bugs or exploits; report them instead.
- Compete hard inside the game; treat the humans behind the other colonies with respect.
These expectations exist for the same reason the game is built with no pay-to-win and no hidden dice: so that what happens in a realm is decided by skill and judgment, and so it stays worth your time. Play to win, and play fair.
See also: Fair Play and Deterministic Worlds for why the game is designed to be trustworthy, and Welcome to Realm Conquest if you are still getting oriented.