Daily Rewards and Achievements
Daily rewards and achievements are progress helpers. They do not replace economy play, but they make early sessions smoother and permanently record the milestones your account has unlocked.
Daily rewards
Daily rewards pay out on a seven-day streak ladder, and each day pays a different resource. The amounts are scaled to how scarce each resource is, so every day of the ladder is worth roughly its step in value even when the number looks small:
| Streak day | Reward |
|---|---|
| 1 | 50 Metal |
| 2 | 65 Oil |
| 3 | 150 Metal |
| 4 | 40 Workers |
| 5 | 165 Oil |
| 6 | 300 Metal |
| 7 | 25 Energy |
The daily boundary is based on the UTC date, not your local timezone, and the ladder has a 1 day grace window before your streak resets. The full week is helpful early but intentionally modest compared with normal active production.
Some realms, and some competitive or tournament ruleset forks, still run the older all-Metal ladder or disable daily rewards entirely. Whatever your realm pays, claim it before spending your opening resources.
Onboarding mission rewards
Tutorial-style onboarding missions pay small Metal rewards when you complete early actions:
| Mission | Metal |
|---|---|
| First structure build | 100 |
| First scan | 100 |
| First recruitment | 125 |
| First squad move | 150 |
| First outpost | 150 |
| First battle | 200 |
| First outpost capture | 225 |
| First conquest | 250 |
These are one-time nudges. They are most valuable when they help you keep the build queue moving during your first stretch of ticks.
Achievements
Achievements are permanent account-wide milestones. Once an achievement unlocks, it stays earned in every current and future realm and cannot pay out or announce a second time. Current achievements include first scan, first recruitment, first march, first gate travel, first battle, first conquest, first outpost, first outpost capture, first spy, first agent, first denial effect, first alliance, first nuke, first ion fire, first relic capture, outpost-capture totals, unique-opponent totals, and power thresholds at 10, 100, and 1,000 power.
Unfinished quantitative progress is realm-local. For example, three of five outpost captures in one realm and two of five in another do not combine. Reaching five within either realm unlocks the achievement permanently for the account.
Achievements are not the same as score. They do not decide realm ranking, but they are useful progress markers and can point you toward systems you have not tried yet.
The Progression hub
All of this lives in one place in game. Open your profile and choose View Realm Progression to open the Progression hub, which has four views:
- Overview shows your rank insignia on the power ladder, progress to the next rank, and your realm standing at a glance.
- Missions tracks the onboarding missions and their rewards.
- Achievements lists every permanent account achievement, filterable by earned, in progress, and locked. In-progress counts come only from the realm you are currently viewing.
- Career shows your lifetime record for this realm and across your account.
When a mission completes or an achievement lands, the toast that announces it links straight into the matching view.
See also
Read Welcome to RealmConquest for the core loop, New Player Guide for your first session, Resources for what Metal pays for, and Score and Ranking for the leaderboard.