Classic Ruleset v0.5

Daily Rewards and Achievements

Daily rewards and achievements are progress helpers. They do not replace economy play, but they make early sessions smoother and give your account a record of the milestones you have hit.

Daily rewards

Classic 0.5 daily rewards pay Metal on a seven-day ladder:

Streak day Metal
1 50
2 100
3 150
4 200
5 250
6 300
7 350

The daily boundary is based on the UTC date, not your local timezone. The ladder has a 1 day grace window and caps at 350 Metal per claim. A full seven claimed days totals 1,400 Metal, which is helpful early but intentionally modest compared with normal active production.

Some competitive or tournament ruleset forks can disable daily rewards. On normal Classic 0.5 realms, claim them before spending your opening resources.

Onboarding mission rewards

Tutorial-style onboarding missions pay small Metal rewards when you complete early actions:

Mission Metal
First structure build 100
First scan 100
First recruitment 125
First squad move 150
First outpost 150
First battle 200
First outpost capture 225
First conquest 250

These are one-time nudges. They are most valuable when they help you keep the build queue moving during your first stretch of ticks.

Achievements

Achievements are account-level milestones. Current achievements include first scan, first recruitment, first march, first gate travel, first battle, first conquest, first outpost, first outpost capture, first spy, first agent, first denial effect, first alliance, first nuke, first ion fire, first relic capture, outpost-capture totals, unique-opponent totals, and power thresholds at 10, 100, and 1,000 power.

Achievements are not the same as score. They do not decide realm ranking, but they are useful progress markers and can point you toward systems you have not tried yet.

See also

Read Welcome to RealmConquest for the core loop, New Player Guide for your first session, Resources for what Metal pays for, and Score and Ranking for the leaderboard.

Open beta

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