Build 0.5.6 Changelog

Build 0.5.6: Private Realms, Squad Templates, and Improved Mobile Play

22 New 15 Changed 7 Balance 9 Fixed

Private realms and Founders

4 changes
Founders can create private realms with their chosen map, tick speed, bot count, and join policy. #
Private realms can be shared with invite links and managed easy-to-use controls. #
Private and invite-only realms have their own realm selector tab. #
The Founder Pack is a one-time purchase for permanent Supporter status, Founder cosmetics, a gold crown, and the Hall of Founders. #

Squads & combat

6 changes
Save a squad mix as a template and rebuild it later in one click. If you cannot afford the full template, it queues what it can. #
Squad Details shows your squads and allied squads on a tile, grouped by owner with troop totals. #
Roster, Detail, and Templates now open as movable cards over the map. On phones, they use one bottom sheet. #
The Battle Simulator now has its own left-toolbar button. #
A spy stationed on an enemy site or held relic now builds infiltration over time. #
Battle reports now simplified based on community feedback. #

Economy & balance

11 changes
Build Storage Capacity to raise metal, oil, and energy caps across five levels. #
Creating an alliance now costs 1 energy. #
Resource trades and gifts now require alliance-mates to have been in the alliance for a while. #
Conquest tax now scales from each conquered colony's population. #
Squad movement now has minimum travel times: 2 ticks for allied deploys or returns, and 3 ticks for hostile attacks. #
Gate jumps now cost energy based on distance, and gates reach farther. #
Build keep-out zones are smaller, so colonies and outposts can sit closer together. #
Bot alliances can now declare war, make peace, and sign non-aggression pacts. #
Bots now stick to steadier army mixes. #
Only one active training base per player. #
Meltdown realms give everyone huge resources and crystals until the host ends the round. #

Mobile & map

11 changes
On phones, the map now fills the screen and the top and command bars step aside while you pan. #
Target details, squad orders, and extra actions now use draggable bottom sheets. #
Tapping a map target shows thumb-friendly actions with a More button for the full list. #
Squad orders collapse while you pick a destination, then reopen after you choose. #
Map controls are grouped into Modes, Layers, and Host controls. #
Moving squads show direction arrows when zoomed out. #
Parked and moving squads are easier to click. #
Hovering a colony or outpost now shows stacked squads and site details together. #
Map rendering is smoother, tiles load sharper, and graphics quality can be adjusted. #
Colony, alliance, leader, and conqueror flags are cleaner and easier to read. #
Your and your alliance's colonies and outposts now stay visible through the fog of war, so you can always see your alliance's footprint on the map. #

Stats & quality of life

12 changes
Settings now has a Statistics page with This Realm and Account views. #
Realm stats track rank, score, power, battles, KDR, conquests, scans, nukes, construction, and time online. #
Account stats track lifetime totals, best rank, highest score, era finishes, ribbons, and achievements. #
Era honors stay on your account record after the realm is archived. #
Archive all clears active notifications in one click. #
Archived notifications can now be deleted one at a time or all at once. #
My Alliance has a cleaner banner, stats, sortable members, pooled resources, and settings. #
Power ranks now use new military-style insignia. #
Watch for UFOs on the map. Catch one in time for a resource reward. #
Music starts quieter by default, and your existing volume setting is kept. #
Locked scan and jam buttons now tell you what you still need. #
Alliance and relic scoreboards are cleaner, with relic holders and hold times. #

Fixes

9 changes
Paused or scheduled realms can be joined and planned in before ticks start. #
The squad screen scrolls correctly again. #
Refreshing the page no longer randomly logs you out or shows an error. #
Recalling a squad immediately after launching now brings it home immediately. #
Clicking an alliance squad that launched that tick no longer freezes the game. #
Colony size updates live on the map as population grows. #
Tiles with your squads and allied squads now show your color correctly. #
Radar and satellite scan rings now detect exactly the area the circle shows on the map. On wide maps, the covered area no longer drifts away from the ring you see. #
Scans no longer count squads that have already left the target, so the defenses in a scan report match what is actually stationed there. #

Grab the Founder Pack, try a private realm, save a squad template, and tell me if something feels off.

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