Build 0.5: A Living World
This is the jump from 0.4 to 0.5, rolling up everything since the June 7 update. The short version: the realm now feels alive (instant updates, living bot opponents, real diplomacy), and the things you fight over got more interesting: defended relics, neutral resource outposts with immediate income, the finished covert catalog, and relic-capable nukes and spies. The full breakdown is below, grouped so you can skim what you care about: gameplay systems first, then combat and weapons, then the interface, mobile, and site work.
Highlights
The map updates instantly for everyone now
Squad launches, recalls, nuke launches, jams, ion fire, and colony moves were showing up on other players' maps 3 to 8 seconds late, and outposts being built or razed didn't appear until the next tick. Every map event now reaches every player the moment it happens. No more reloading to see what's going on.
Bots that play like people
Realms are now populated by bots with real personalities: they grow economies, settle together and form alliances, expand with outposts, conquer weak neighbors, rebel when conquered, and relocate when stranded, all through the same orders, costs, and tick cadence you play by. Built to be a real challenge, never an unfair one.
Formal pacts: NAP, Ally, War, and white peace
Alliance diplomacy is now a real state machine. Propose a non-aggression pact, escalate it to a full alliance, declare war unilaterally, or sign a white peace to end one. Pacts only form when the other side's leadership signs, and breaking one takes a tick-counted dissolution notice both sides can see. No silent backstabs.
Relics arrive defended, project radar, and move
Each relic now enters the realm with a defending garrison you must defeat and a crystal payload the victor loots. Holders can order relic moves with full ETA previews, and a held relic projects alliance radar coverage, which enemy agents can jam.
Nukes can now target relics
Aim a nuke at an enemy-held relic to destroy the units there. Relics are immune to radiation, so the area effect is suppressed: only the direct hit counts. Spies and agents can now be positioned on relics too.
All eight covert ops
Every covert op from the classic playbook is now selectable.
Paint your friends, paint your enemies more
Mark any player or whole alliance with one of six personal colors from the boards. Your marks recolor their colonies and outposts on your map, and they override the official diplomacy colors, so the "ally" you don't trust can stay red. Only you see your marks.
Metal and oil outposts
New realms now begin with 20 metal and 20 oil resource nodes on valid land tiles, neutral and unguarded.
Ribbons
Rulers' Hall of Fame ribbons (era champion, podium, relic victor, top-10) now appear on the Hall of Fame standings and next to relic holders, and your own frozen standing is flagged with a 'You' chip.
Experience and Health
Squad management now breaks each unit type down by experience level and health, strongest-first, so your veterans and wounded stacks are visible at a glance, with a one-click Max button to fill a squad to capacity.
One-sided fights notification
Attacking something with no defenders no longer generates a battle report. The owner is told their site was attacked undefended, and attackers get a capture or raid summary. Gathering a wreckage tells you exactly what you hauled away.
Combat animations
Shields, lockdowns, protection rings, nuke impacts, and the ion beam are rebuilt as layered soft light (breathing energy domes, fireball-and-ember nuke strikes, a soft column of light for the ion beam), replacing the old hard-edged circles.
Collapsed ring with a More… slot
The action ring now opens in a collapsed view showing the most important actions. A More… button expands it in place to the full set. The first primary action gets a gold accent.
Infiltration costs rebalanced to a 3/6/9/12 ladder
Op costs now map to four clean tiers: Spread Virus (3), Destroy Vehicles and Lockdown (6), Destroy Heavy Vehicles and Burn Oil (9), EMP Overload and Poison Water Supplies (12).
Order panels dock as bottom sheets on mobile
The Nuke, Squad, and Spy order panels now slide up from the bottom of the screen on phones and tablets instead of appearing as a floating card that can overflow the screen.
Everything in this update
Realtime map updates
4 changesBots
8 changesAlliance diplomacy & roles
7 changesPersonal map colors
2 changesRelics
3 changesOutposts & placement
5 changesCombat & battle reports
6 changesSquads & military
10 changesSpy & intelligence
7 changesCovert ops
6 changesStrategic weapons
7 changesMap effects
6 changesAction ring
3 changesMobile UI
3 changesScoreboard & Hall of Fame
6 changesMessaging
3 changesProfile & settings
3 changesInterface & clean-up
3 changesTypography, theme & accessibility
7 changesHomepage & site
7 changesIf something feels off or breaks, tell us in-realm.
RealmConquest is a free-to-play, turn-based browser strategy MMO in the lineage of the classic persistent strategy games. It is an independent project, not affiliated with, endorsed by, or sponsored by any third-party game or its publisher. Trademarks are the property of their respective owners.