1 min read

The Rebuild Begins on a New Stack

The concept did not change. Everything underneath it did.

By late 2024 the first build had taught me everything it could, and most of that lesson was that the foundation was wrong. In November 2024 I started over from scratch, this time designing the tick engine before building the game on top of it.

The concept did not change. It is still a persistent, multi-world strategy game in the spirit of the classic browser strategy games: colonies on a shared map, a slow tick economy, alliances, and a late game that turns into a war. What changed was everything underneath. The backend was rebuilt in PHP for a mature scheduler, queue, and database story, and the frontend moved to a compile-first JavaScript framework built with vanilla JavaScript. The idea was to keep the map-heavy, tick-reactive UI fast.

That restart is where the current build begins, and everything shipped since shows up in the release notes on this blog.

RealmConquest is a free-to-play, turn-based browser strategy MMO in the lineage of the classic persistent strategy games. It is an independent project, not affiliated with, endorsed by, or sponsored by any third-party game or its publisher. Trademarks are the property of their respective owners.

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