Origin: Project Colony Conquest
The name changes. The stack changes twice. The belief does not.
The idea predates the code by several years. The persistent, turn-based browser strategy MMO genre (colonies, outposts, alliances, a slow economy on a shared map) was the original reference point, and it had been underserved since the old web-game era ended.
The first lines of code came in July 2020, under the working title Project Colony Conquest. The concept is unchanged from what RealmConquest is today: a persistent browser strategy game where players compete for territory across tick-paced worlds. The core design questions were worked out in this first version, and the answers survived the rebuild four years later mostly intact.
The name changes. The stack changes twice. What does not change is the belief that a patient, tick-paced strategy game belongs in the browser, and that the genre deserves a modern, well-built entry.