Build 0.8.3 Changelog

Build 0.8.3: HUD, Map Tools, Mobile Recruiting, and Fixes

3 New 11 Changed 1 Balance 6 Fixed

UX/UI

10 changes
The game HUD has been redesigned with a slimmer map tool rail that expands on hover and leaves more room for the map. #
The minimap and target inspector can now be moved between map corners. The minimap can be collapsed with M, while the inspector expands on hover and can be pinned with P. #
The tick display now shows the realm state, round progress, and the next relic release. #
Resource capacity meters now show near-cap, CAP, and FULL states more clearly. #
A new keyboard shortcut menu can be opened by pressing ?. Map coordinates can now be copied with C or searched with F. #
Automatic map focus when selecting colonies and outposts can now be toggled in Settings or with Z. #
The account menu has been reorganized and now links directly to Profile, Alliance, Settings, and Log out. #
Recruiting on mobile has been redesigned with a full-screen interface that includes clearer unit statistics, costs, capacity, quantity controls, and new ways to quickly recruit units. #
The New Squad menu now lets you create an empty squad or create one and move directly to the Recruitment screen. #
Squad rows now show mission states through background colors and plain status and ETA text. Pressing S now cycles through squads in-flight that share the same tile. #

Chat

1 change
Realm and Alliance unread counts are now displayed properly. #

Map

2 changes
Relics and wreckage have new animated visuals. #
Relic animation reflects an Easy, Medium, or Hard defense. #

Gameplay

1 change
Outpost role upgrades now use role-specific resource costs on realms using the latest ruleset. Costs and missing requirements are shown before confirmation. #

Nukes

1 change
Nuke owners now receive a notification when a warhead is dismantled or disarmed after its silo is captured. #

Bug

5 changes
Jamming a colony now costs 20 Energy once. #
Held relics now keep providing their resource bonuses while moving or contested. #
Squads now defend through their departure tick, and delayed departures no longer appear before they actually leave. #
Units completing training on the same tick an attack lands now join that tick's defense. #
Squads stranded now automatically return home. #

Website

1 change
News posts and changelogs have been combined into a single filterable Blog feed. #

RealmConquest is a free-to-play, turn-based browser strategy MMO in the lineage of the classic persistent strategy games. It is an independent project, not affiliated with, endorsed by, or sponsored by any third-party game or its publisher. Trademarks are the property of their respective owners.

Follow the build

Play a Free-to-Play Turn-Based Strategy MMO

RealmConquest is in open beta and free to play in your browser. Create an account and join the next realm.

Create free account