Build 0.8.2 Changelog

Build 0.8.2: Squad Management, Intel, Nukes, and Fixes

4 New 16 Changed 2 Balance 4 Fixed

UX/UI

9 changes
Squad management has been redesigned to make assigning units between squads and site pools faster and smarter. #
Squad rows now provide a contextual inspector with Launch, Recall, Return, Recruit, Locate, Inspect, and Disband actions. #
Recruiting now includes unit artwork, quick quantities, repeat last batch, destroyed-squad rebuilding, and Rush All. #
Incoming and outgoing Intel screens now group movements by destination, with ownership, mission, and threat filters. #
Battle reports now visually replay each round with unit artwork, casualties, survivors, and commander highlighting. #
A new Colony Details card displays other player identity, alliance, statistics, and realm achievements. #
Coordinates in direct messages and ticker broadcasts are now clickable like chat. #
Map tooltips now prioritize displaying squad ETAs and show shield status, alliance tags, and held crystals. #
Colony and outpost action lists now hide irrelevant actions and expose contextual recruitment, launching, and squad-management options. #

Notifications

1 change
Scan results now include detected units or resources directly in the notification. #

Map

3 changes
Zoomed-out squad arrows now communicate ownership through their center color and mission through their border. #
Gates, radars, training bases, armed silos, crystal holders, and planted agents now have clearer strategic-zoom markers. #
Outpost placement now displays permitted terrain in green alongside blocked terrain in red. #

Nukes

3 changes
Built or armed nukes can now be dismantled. #
Owned silos now appear in a roster tab with Arm, Launch, Locate, and Dismantle controls. #
Incoming warheads now appear on the Intel threat board with accurate impact countdowns and personal/alliance defense scopes. #

Intel

3 changes
Agents can now be planted after unlocking the Spy Center instead of requiring a Spy Academy. #
Alliance colonies can no longer be jammed. #
Locating an in-flight spy now follows its current position instead of its departure point. #

Private realms

1 change
Map imagery and realm grid size can now be selected independently. #

Account & privacy

1 change
Moderation decisions can now be viewed and appealed from Settings. #

PvE

1 change
Wreckage rewards now distribute across all four resource categories. #

Optimizations

1 change
Failed map chunks now retry automatically instead of leaving black areas. #

Bugfixes

3 changes
Duplicate bot processing no longer creates a chance of conflicting orders. #
Resource conversions no longer deadlock tick processing under certain circumstances. #
Squads already returning home no longer offer another Recall action. #

RealmConquest is a free-to-play, turn-based browser strategy MMO in the lineage of the classic persistent strategy games. It is an independent project, not affiliated with, endorsed by, or sponsored by any third-party game or its publisher. Trademarks are the property of their respective owners.

Follow the build

Play a Free-to-Play Turn-Based Strategy MMO

RealmConquest is in open beta and free to play in your browser. Create an account and join the next realm.

Create free account