Build 0.8.5 Changelog

July 25, 2026 — Build 0.8.5

28 New 15 Changed

Credits and Rewards

6 changes
Credits: RealmConquest now has a complete account-wide Credit wallet. #
Credits: Player accounts receive 1,000 promotional Credits upon registering. #
Credits: Referral links now reward the inviting commander with 25 Credits and give the new commander a one-time 150 Credit welcome bonus. #
Credits: Founder Pack and Supporter benefits now grant their included Credits automatically, including recurring membership grants. #
Credits: Capturing wreckage can now award Credits. #
Credits: Private-realm hosts can issue capped realm-only Credits that are spent before a commander's account balance and cannot leave that realm. #

Boosting

4 changes
Boosting: Clearly labeled boost-enabled realms now offer a Credit shop, while standard realms do not. #
Boosting: The boost shop includes resources, emergency supplies, temporary production bonuses, worker support, and instant Storage Capacity upgrades. #
Boosting: Every boost shows its Credit price, estimated effect, availability, personal limit, and realm-wide limit. #
Boosting: A shared realm progress bar tracks purchases and can pay a community-wide completion bonus when filled. #

Cosmetics

7 changes
Cosmetics: A new Shop and My Collection system lets commanders browse, preview, purchase, equip, and manage cosmetics with Credits. #
Cosmetics: Identity cosmetics now include badges, banners, avatar decorations, profile effects, and rank frames. #
Cosmetics: Map cosmetics now include colony skins, squad skins, conquered flags, and alternate flag shapes. #
Cosmetics: Colony and squad skins can be equipped per realm while identity cosmetics remain available account-wide. #
Cosmetics: Curated cosmetic sets can now be purchased together at a discount, including collections that combine identity and map items. #
Cosmetics: Detailed previews show cosmetics in the profile, chat, hover-card, colony, and squad contexts where they will appear. #
Cosmetics: Earned Founder, Supporter, achievement, and Hall of Fame items remain distinct from purchasable cosmetics. #

New In-House Game Art

5 changes
Art: New custom sprites designed in-house establish a consistent visual language for RealmConquest. #
Art: New official colony sprites now reflect worker population tiers. #
Art: Squads and spies now use new official ship artwork designed for clearer silhouettes at tactical and strategic zoom. #
Art: New colony and squad cosmetic sprite families include Arctic, Golden, Magma, War-torn, Obsidian, Wooden, and other themed designs. #
Map: Colonies and outposts now cast shadows to remain readable over pale desert and snow terrain. #

Recruitment and Squad Management

3 changes
Military: Recruitment and squad management have been optimized around faster, clearer unit handling. #
Military: Unit tiles now show the new loadout artwork together with rank, veterancy, health, armour, experience progress, and training state. #
Military: Recruitment queues now support whole-queue rush actions, clearer refund confirmations, and visible in-training units inside the destination pool. #

Hall of Fame and Medals

7 changes
Hall of Fame: The Hall of Fame has been redesigned. #
Hall of Fame: All-time record cards and tables can be switched between Score, Power, Crystals, and Resource Production. #
Hall of Fame: Public realms that are not eligible for competitive ribbons remain visible as Unranked; they can set records but never award ribbons. #
Medals: Every Hall of Fame ribbon now has a new, individually designed service-medal pattern instead of relying on color alone. #
Medals: New medals recognize era leaders in units destroyed, crystals held, and resource production. #
Medals: Ribbon records show how often each medal has been awarded and identify its leading holder. #
Medals: Earned medals now follow commanders into standings, profiles, hover cards, colony details, and My Collection. #

Realm Selector and Referrals

6 changes
Realm Selector: The selector now leads with "Jump back in" cards for active realms, including a live tick clock, era progress, and waiting notification count. #
Realm Selector: Joinable realms now sit in one filterable list with plain-language pace descriptions, expandable rules, PvE filtering, and boost-enabled labels. #
Realm Selector: Featured and beginner-friendly realms now receive richer cards, map art, freshness information, and clear recommendations. #
Realm Selector: Earth, Fantasy, and Mars realm cards now use their own world art. #
Realm Selector: A new Announcements panel brings the latest community roadmap into the selector without taking players away from their realms. #
Referrals: New invite landing pages identify the inviter and destination realm and explain Credit rewards. #

Private Realms and Community

5 changes
Private Realms: The realm builder has been redesigned and now supports additional map packages, PvP or PvE setup, pace and duration presets, invite-code previews, and a guided House Rules summary. #
Private Realms: Hosts now have a dedicated management console for access, lifecycle controls, roster management, House Rules, announcements, operator mail, and activity history. #
Private Realms: Hosts can grant capped resources or realm-only Credits. #
Private Realms: Host can now message in-realm through the ticker, player mailboxes, or both. #
Support: Founder Packs, Supporter memberships, and Premium Supporter memberships can now be gifted by email or a secure claim link. #

RealmConquest is a free-to-play, turn-based browser strategy MMO in the lineage of the classic persistent strategy games. It is an independent project, not affiliated with, endorsed by, or sponsored by any third-party game or its publisher. Trademarks are the property of their respective owners.

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