Build 0.8.0 Changelog

Build 0.8.0: Action Ring/List, Progression, Squad Manager, and Fixes

2 New 3 Changed 5 Fixed

UX/UI

4 changes
Every action is now possible from the action ring/list without accessing the right rail. #
Progression moved into its own system/modal. #
Dynamic tick refresh button has been added (tells you when it is syncing and if the state is detected as stale). #
Improved squad manager to make it easier/smarter to move units into a squad/pool. #

Nukes

1 change
You can now dismantle a nuke after it’s been built and armed. #

Bugfixes

5 changes
Logged in users will no longer randomly see the login screen (/login stopped detecting auth cookie in some cases). #
Players can no longer see Attack button on their own colony. #
Players on a shield now show as held on shield instead of getting an ETA: 0 error. #
When a player relocates, squads stuck in-flight on a shield will now land on the outpost the following tick, instead of redirecting toward the new colony position. #
When a spy is on a colony that relocates, it now moves with the colony. #

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