Build 0.5.7: Alliance Defense, Economy Overhaul, and Realm Replays
Highlights
Defend your allies
Send squads to reinforce an ally's colony, outpost, or held relic and fight alongside their defenders. Alliance play now means showing up when it counts.
A bigger, faster economy
Base production is roughly four times higher, mine yields are retuned, resource nodes scale with map size, and resource outposts pay what they advertise.
Watch finished realms
Ended realms now have public spectator replays. Relive the whole war tick by tick, or study how the winners played.
Smoother squad commands
Recruiting and ordering squads is redesigned around a recruit card, unit tiles, and a select-then-move flow that hands off cleanly from picking troops to sending them.
A dock for your thumb
The phone layout has a new bottom dock with your five main actions plus a More menu, better press feedback, and windows that fit iOS screens properly.
Everything in this update
Alliances & defense
5 changesEconomy & balance
6 changesSquads & combat
10 changesMobile & map
16 changesRealms, replays & bots
13 changesFounders & quality of life
8 changesReinforce a teammate, watch a finished realm's replay, and tell me if something feels off — a lot of this build came straight from your reports.
RealmConquest is a free-to-play, turn-based browser strategy MMO in the lineage of the classic persistent strategy games. It is an independent project, not affiliated with, endorsed by, or sponsored by any third-party game or its publisher. Trademarks are the property of their respective owners.