Development log

Building a Turn-Based Strategy MMO in Public

Realm Conquest is a free-to-play, turn-based browser strategy MMO: one account, many independent worlds, colonies on a shared map, and a slow economy that turns into a war. This is the honest story of rebuilding it from scratch — a spiritual successor to classic BattleDawn-style browser strategy games for players who have been missing the genre.

The rebuild series

  1. Rebuild

    The Rebuild: Starting a Turn-Based Strategy MMO Over From Scratch

    Why we threw away four years of work and started the whole turn-based strategy MMO over.

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  2. Equal Access

    Why Turn-Based Strategy MMOs Feel Unfair, and How I Rebuilt Mine to Be Honest

    The single decision the whole rebuild stands on: a world you can reproduce and verify.

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  3. Economy

    No Pay-to-Win: A Free-to-Play Strategy Economy You Can Trust

    Making the pay-to-win failure mode impossible by design, not by promise.

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  4. Combat

    Combat You Can Understand: Fixing the Strategy-Game Black Box

    Turning the battle from a black box into something you can read and learn from.

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Project milestones

The longer arc behind the series: where the idea started and where the game is today.

Realm Conquest: The Name, the Domain, and Private Beta

After almost five years under the working title Project Colony Conquest, the game has a name. Realm Conquest. The domain is registered, the landing page is live at playrealmconquest.com, and the first private beta servers are running.

Private beta access is invite-only while we validate the core loop with a controlled group of players. The full game is fully functional.

Open beta is planned for later in 2026. Sign up at the homepage to get notified when access opens and to claim a spot in the next private beta realm in the meantime.

Origin: Project Colony Conquest

The idea predates the code by several years. The persistent, turn-based browser strategy MMO genre — colonies, outposts, alliances, a slow economy on a shared map — was the original reference point, and it had been underserved since the old web-game era ended.

The first lines of code came in July 2020, under the working title Project Colony Conquest. The concept is unchanged from what Realm Conquest is today: a persistent browser strategy game where players compete for territory across tick-paced worlds. The core design questions were worked out in this first version, and the answers survived the rebuild four years later mostly intact.

The name changes. The stack changes twice. What does not change is the belief that a patient, tick-paced strategy game belongs in the browser — and that the genre deserves a modern, well-built entry.

Follow the build

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