Realm Conquest is a free-to-play, turn-based browser strategy MMO: one account, many
independent worlds, colonies on a shared map, and a slow economy that turns into a war. This
is the honest story of rebuilding it from scratch — a spiritual successor to classic BattleDawn-style browser strategy games for players who have been missing the genre.
The longer arc behind the series: where the idea started and where the game is today.
Milestone
Realm Conquest: The Name, the Domain, and Private Beta
After almost five years under the working title Project Colony Conquest, the game has a name. Realm Conquest. The domain is registered, the landing page is live at playrealmconquest.com, and the first private beta servers are running.
Private beta access is invite-only while we validate the core loop with a controlled group of players. The full game is fully functional.
Open beta is planned for later in 2026. Sign up at the homepage to get notified when access opens and to claim a spot in the next private beta realm in the meantime.
Origin
Origin: Project Colony Conquest
The idea predates the code by several years. The persistent, turn-based browser strategy MMO genre — colonies, outposts, alliances, a slow economy on a shared map — was the original reference point, and it had been underserved since the old web-game era ended.
The first lines of code came in July 2020, under the working title Project Colony Conquest. The concept is unchanged from what Realm Conquest is today: a persistent browser strategy game where players compete for territory across tick-paced worlds. The core design questions were worked out in this first version, and the answers survived the rebuild four years later mostly intact.
The name changes. The stack changes twice. What does not change is the belief that a patient, tick-paced strategy game belongs in the browser — and that the genre deserves a modern, well-built entry.
Follow the build
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and when open beta begins.